![]() ![]() *** XTREME RACING (full release)*** was made available by the developers for download from these sources: XTREME RACING V0.001 (early concept demo) Several XTREME RACING demos were released and are available for download from Aminet and other sources: Game is launched from WB and has a quit back to WB option (if enough memory is available) Fully multitasking track editor that allows players to add their own objects, tiles & sound FX, and modify in-game tracks or create their own race & deathmatch tracks Full saving of general set-up & screen preferences, as well as lap/race times (autosaving of laptimes and general set-up after quitting a game requires XTREME RACING V1.1ß PATCH or higher] Place an extra camera anywhere (including on other cars, on the back of your car, on the track etc.), which has zoom, rotate & tracking modes Several secret features & levels, including Lemming Splat & Sheep Racing! Display laptimes and merge laptime tables spread across several different laptime files using the Laptime Display Utility Multiple weapon pick-ups & vehicle enhancements, including homing missiles, mines, grenades, time-delay bombs, banana skins, sheep(?!) and more!!! Varied types of games, including Cup, Grand Prix, Death-Match and Head-to-Head gameplay modes 8 different vehicles to drive, like the Ferrari F40, Lotus, pick-ups etc. Extra track features include jumps, curbs and the ability to squash cars! 4 player joystick adapter support (excludes joypads/2 button joysticks) All controls are redefinable to suit players' tastes! Full support for CD32 joypad and 2 button joysticks. Up to 8-player split-screen via null or serial modem gameplay (up to 4 players per computer and 8 players in total) Enhanced for AGA Amiga computers with fastram or 68020/030/040/060 accelerators Multiple screen sizes & resolutions up to full screen, 1x1 pixels 300 plus colours on-screen from a 24-bit palette XTREME RACING has the following features: Game manufactured and distributed by Guildhall Leisure. Magazine Publisher: Amiga Computing no.109, Feb 1997. If so, select 'boot with no startup-sequence' from the early startup menu (hold down both buttons on a mouse plugged into joy port 2 while booting machine). Users with only 2MB ram may find that the game doesn't work due to insufficient memory. Recommended: AGA chipset, 68020 CPU or better, fastram, HD. ![]() Requirements: AGA chipset, 68020 CPU, 2MB ram. Music by Simon Speight and Tony Farrell samples by Mark Fitt and Bullfrog Productions (taken from the Magic Carpet game soundtrack). Graphics & track design by Richard Whittall additional gfx by Andrew Cashmore title rendering by Nigel Critten. Game design by Alex Amsel and Richard Whittall.Ĭode & 3D programming by Alex Amsel additional code & game editor coding by Mark Fitt chunky-to-planar (c2p) routine assistance provided by Peter McGavin and Juergen Fischer. One version is common, at least one other version is rare Page views: 4949 - Last update: 7th January 2021 Has an updated version: Ultimate XTreme Racing Has a data disk: XTreme Racing Data Disks Game Controller - Joypad (not CD32-specific) ![]() 2.5-4MB HD space (depending on which version is installed and whether a full install is performed or not). Graphician : Andrew Cashmore (Andy Cashmore)
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